Any non-hostile AI can now be swapped places with using SHIFT move. Rotaries (the Spin up perk in particular) have an inherent bonus to hitting other targets then the initially targeted one (if they miss, or the enemy dies), which improves their crowd control capabilities. perks)ĬHANGE #1727 - you can now swap places with any friendly AIĬHANGE #1772 - CRI phase devices sample 2x more possibilitiesĬHANGE #1766 - improved icon visibility (esp on white backgrounds)įIX #1766 - critical defence (helmets) work against ranged attacksįIX #1766 - fixed several issues with fx system targetingApart from many unlisted fixes theres some improvements too. Definitely a path that is worth revisiting again!īe on the lookout for new manufacturer perks - word is that they're very spicy!ĬHANGE #1768 - rotaries have higher chance to hit more targetsĬHANGE #1767 - warlocks do less ranged damage but more burn and flameĬHANGE #1767 - visual - Mephitic tier 2 buff has a visual effectĬHANGE #1767 - visual - crater decals no longer are always centeredĬHANGE #1767 - Callisto Mines mechanic is displayed as an eventĬHANGE #1767 - Endless level variety increased (along with manuf. Ruins and Halls got improvements on their twists, and visual, generation, music and especially loot improvements. There are spoilers on the Discord if you're interested ). It's a challenge, not something you're expected to do each game. The twin paths of Black Site and CRI Armory have a very noticable change - however "fully completing" their branch challenges is MUCH more harder than with the other branches. However, when it comes to level mechanics, due to Io being added fairly late in development it already had plenty mechanics of its own - hence we did a bit different approach. NEW #1769 - Warehouse/Infernal Lock revisited!ĬHANGE #1770 - improved Io level generators (mostly visual)ĬHANGE #1772 - Wealth and Power wishes improvedIo got the same treatment as Callisto and Europa before it. NEW #1725 - Europa Ruins/Frozen Temple rework! NEW #1730 - Shadow Halls/Dark Cathedral rework! NEW #1728 - CRI Laboratories branch/special rework! NEW #1727 - Black Site branch/special rework! NEW #1752 - armors and helmets have manufacturer perksĬHANGE #1778 - gibbing once again prevents Nightmare respawnsĬHANGE #1777 - dual weapons take into account next weapon when gibbingĬHANGE #1780 - Bladedancer decreases move time by 10%/lvlĬHANGE #1780 - improved Gunrunner bonusesĬHANGE #1780 - Assassinate stealth refund from L1, 元 is +200% crchanceĬHANGE #1780 - Bulletstorm - ammo use 50% at L1, pistols/L2 penalty 110%ĬHANGE #1780 - Headshot - Pistol/Semi only, if pistol crit chance is 2xĬHANGE #1775 - Inferno keywords match enemy type exalted keyword poolĬHANGE #1775 - exalted warlocks will appear not only as respawnsĬHANGE #1774 - Hunt events on Io and Dante have 90/120 turns timersĬHANGE #1773 - Mines exalted reaver weaker on EASY and MEDĬHANGE #1773 - fanatic explosion dmg difficulty dependent (lower on E/M)ĬHANGE #1781 - smoke creation and med/stimpacks remove flames under userįIX #1781 - negative ignite resistance no longer escalates fire dmgįIX #1766 - fixed corpse/debris remove optionsįIX #1766 - fixes to Mimir friendly bot counter and target issuesįIX #1766 - fixed late demons not spawning on high level Callisto mapsįIX #1766 - fixed blue keycard costs not matching code in ValhallaįIX #1775 - Inferno exalted enemies won't get extra keywords NEW #1775 - RESIST, ICE, HELLFIRE, TOXIN exalted keywords added! ![]() ![]() NEW #1775 - LETHAL and TOUGH exalted keywords (weaker DEADLY/RESIL) NEW #1777 - strong enough toxin/fire/acid will "melt" (gib) enemies NEW #1599 - new enemy - Watcher - available in 4 variants! ![]() Release 1.6 - Watcher - December 21st, 2022
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